2D Animation Preview Packages

Any info about the FFD feature?

Button “Revert” in Skinning Editor near button “Visibility” without confirmation and the possibility of “Undo casual Reverting” - its awful :(((
-The long process of editing a complex Rig with many overlapping parts is destroyed by one mistake pressing the button next to it … :(((

PS Sorry for googletranslate.

@Sergi_Valls Hello!

I have installed 2D Animation 2.0.0-preview.1. In Skinning Editor window when I select Create Bone and click to make a bone nothing happened. In 2D Animation 1.0.16-preview.2 all works and bones adding succesfully. Unity 2018.3.0f2, Windows 7.

It’s a bug or problem only on my side?

several simple animated characters on scene and very low FPS! :frowning:

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2D Animation v2 is now available for preview!
Let us know how this version works for you here:
** 2D Animation v2 - Preview Packages **

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Using Unity version 2018.3.0f2, after adding target transforms to a limb solver, the Create Effector button is greyed out (and it actually still says Create Target). Additionally, the yellow circle gizmos do not appear. I also encountered a similar problem when using a CCD solver, where I was unable to change the number of chains from zero (the slider has no button/handle on it at all), and also could not generate an effector. I was following the Unity blog post tutorial when this happened, and have attempted it twice from scratch. As far as I can tell, I have followed the steps exactly.

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Hi,

I just updated the 2D Animation package to version 2.0 but Package Manager is giving the following error:

I assume this error with the 2D PSD Importer is related:

Any idea what this means?

Cheers!

Hi ChaosResolution,

This could be a Library folder PackageCache path conflicting with multiple of the same packages.

Have you tried a reimport of the package or the whole project?

===================

If it still occurs,
It would be best if you are able to file a bug report with a sample repro project through = Unity > Help > Report a Bug…
or
Let me know any more info you can provide here and I’ll investigate it.

I tried re-importing the project, but no luck. What does seem to work however, is using Version 2.0.0 - preview.1 (as opposed to the latest, which is Version 2.0.0 - preview.9.) With this version I get no errors and everything is functional. With the latest, the error returns.

I missed the numbering in your first image.
Interesting.
Our latest version is “Version 2.0.0 - preview.1”
“Version 2.0.0 - preview.9” should not even be there.

Perhaps the version stated in your Packages folder manifest.json file is wrong?
Is it possible to share your manifest.json file?

Sent in a DM!

Unity 2018.3.1, 2D Animation 2.0.0 preview 1
Cant remove bones in the skinning editor. Pressing “delete” on the keyboard or using Edit - Delete menu doesnt work. Cant see any other ways or tools to do so. Is it intended behaviour? There used to be a dedicated remove bones tool, but now its gone for some reason.

4128820--363100--DeleteOLD.png

4128820--363103--upload_2019-1-21_23-47-20.png

Also the bone influence button is inactive for some reason:

To delete a bone

  1. Select a bone
  2. Click on ‘Edit Joints’ button
  3. Press delete key
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This is most likely you are using the staging package server. There was an oversight where an invalid package was deployed. The invalid package has been removed.

This doesn’t work for me. I cannot get rid of any bones, whatever I try.

Also, I created bones for a sprite and an animation as per the blog post tutorial. When I press play, the animation plays as expected. But if I duplicate the sprite with the animation on it (I want more than one in the scene, exactly the same), and press play… the duplicate disappears from the scene.

Is there another way to duplicate?

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Hello guys I need help:

I am getting these errors after installing PSD Importer

F:/Repos/Unity2D/TheAndroidGame/Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.2/Editor/PSDPlugin/PsdFile/Layers/Layer.cs(190,25): error CS1738: Named arguments must appear after the positional arguments

F:/Repos/Unity2D/TheAndroidGame/Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.2/Editor/PSDPlugin/PsdFile/Layers/Layer.cs(190,25): error CS1738: Named arguments must appear after the positional arguments

And in the skinning editor the bone influence option is also not activated, I can’t select it

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I’m trying to update my project to 2019.1b1 and I got these errors :

Library\PackageCache\com.unity.2d.animation@2.0.0-preview.1\Runtime\SpriteSkinUtility.cs(40,24): error CS1061: 'Sprite' does not contain a definition for 'GetBoneWeights' and no accessible extension method 'GetBoneWeights' accepting a first argument of type 'Sprite' could be found (are you missing a using directive or an assembly reference?)
Library\PackageCache\com.unity.2d.animation@2.0.0-preview.1\Runtime\SpriteSkin.cs(180,47): error CS1061: 'Sprite' does not contain a definition for 'GetBoneWeights' and no accessible extension method 'GetBoneWeights' accepting a first argument of type 'Sprite' could be found (are you missing a using directive or an assembly reference?)
Library\PackageCache\com.unity.2d.animation@2.0.0-preview.1\Runtime\SpriteSkin.cs(181,49): error CS1061: 'SpriteRenderer' does not contain a definition for 'GetDeformableVertices' and no accessible extension method 'GetDeformableVertices' accepting a first argument of type 'SpriteRenderer' could be found (are you missing a using directive or an assembly reference?)
Library\PackageCache\com.unity.2d.animation@2.0.0-preview.1\Runtime\SpriteSkin.cs(189,28): error CS1061: 'SpriteRenderer' does not contain a definition for 'UpdateDeformableBuffer' and no accessible extension method 'UpdateDeformableBuffer' accepting a first argument of type 'SpriteRenderer' could be found (are you missing a using directive or an assembly reference?)
Library\PackageCache\com.unity.2d.animation@2.0.0-preview.1\Runtime\SpriteSkinUtility.cs(214,38): error CS1061: 'Sprite' does not contain a definition for 'GetBoneWeights' and no accessible extension method 'GetBoneWeights' accepting a first argument of type 'Sprite' could be found (are you missing a using directive or an assembly reference?)
Library\PackageCache\com.unity.2d.common@1.0.11-preview.1\Editor\InternalBridge\InternalEditorBridge.cs(108,43): error CS0507: 'InternalEditorBridge.WrappedShortcutAttribute.CreateShortcutEntry(MethodInfo)': cannot change access modifiers when overriding 'internal' inherited member 'ShortcutAttribute.CreateShortcutEntry(MethodInfo)'
Library\PackageCache\com.unity.2d.common@1.0.11-preview.1\Editor\InternalBridge\InternalEditorBridge.cs(148,20): error CS0246: The type or namespace name 'ShortcutState' could not be found (are you missing a using directive or an assembly reference?)

In other topic :slight_smile:

https://forum.unity.com/threads/psd-importer.591532/#post-4182631

Guess we both have the same issue :slight_smile:

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Any idea when svg/vector graphic support will be ready? I’m considering using this for an upcoming project.