2D animation,rotate the character walking animation once.

Hi,everyone!
I’m working on a 2D RPG game.The walking animation is based on the skeleton model.Now I had done the walking left animation,and I want to reuse it on the walking right by rotate it.
I want to rotate the animation when the rightarrow key pushed,and I want to rotate only once.
Here is my code:

        if ( velocity.x < 0  )                                                    // walk left
        {
              velocity *= walkSpeed;                                              // move left based on walk speed
              ruyinAnimation.CrossFade("walk_left"); 
         }

        if ( velocity.x > 0 )                                                     // walk right
        {
              velocity *= walkSpeed;                                              // move right based on walk speed
              transform.Rotate(0,180, 0);
              ruyinAnimation.CrossFade("walk_left");				 
        }
        
		
		
        if( velocity.x == 0 && moveDirection == 1 )  
        {
        ruyinAnimation.CrossFade("stand_left");			  
        }
        

        if( velocity.x == 0 && moveDirection == 0 )    
        {          
         ruyinAnimation.CrossFade("stand_left"); 			  			
        }

When I pushed the rightarrow key,the animation rotate again and again…
I just want it rotate once…
Will somebody please help me?

PS:sorry for my poor English…

In your script you say:

if ( velocity.x > 0 )
        {
              velocity *= walkSpeed;                                               
              transform.Rotate(0,180, 0);
              ruyinAnimation.CrossFade("walk_left");           
        }

This means, when the walk speed is greater than 0, rotate the character. So it will constantly rotate until walk speed is less than 0.