I am making a running animation for my character which has many parts to it. But there are two pieces that I have a problem with, the “LeftFoot” and “RightFoot”. The problem is very complicated to explain so basically if the foot was rotated to -8 on Z-axis and is then rotated in a positive direction like 27 on Z-axis… It automatically would change -8 to 308 and when the animation plays it would flip crazily until it gets to 27. it is very confusing and I need help…
Change the Interpolation to Quaternion.