2d animation sprite resolver issue

Hello. I just want to know if im the only one with this issue.

i have Unity 2019.2.18, and 2D Animation ver 2.0.1.

The issue is when i animate in timeline and i use the sprite swap (for example mouth open and close) make the keyframes and it shows the change correctly, but when i run animation and swaps dont show up. Anyone with the same issue?

Have you tried changing the Sprite Resolver keyframe tangent to Constant?

https://docs.unity3d.com/Packages/com.unity.2d.animation@4.1/manual/FFanimation.html

3 Likes

Wow! It works :smile:. Thanks a lot! I was breaking my head trying to understand why this wasn’t working :stuck_out_tongue:

Thank you that worked perfectly

Hi, I have a similar problem, the animation changes some frames but does not continue, it is in a loop and with the keys in constant and broken but it still has problems.

Hi @pokelocos , would you be able to share some screenshots? So it’s easier for us to spot what’s causing the issue.

Thank you!!! exactly the step I was missing. :):):slight_smile: