Hi everybody,
just wanted to improve my 2D-Walking-Animation, since in some frames the sprite’s feets are not on the ground but in air. I could go to the sprite editor and adjust the pivots, but then I thought, why not just adjust the y-pos in the animation.
Unfotunately, when I change the value on one animation-frame, it starts to smooth the values from one frame to another.
E.g.
Frame 1 (y=2,5) and frame 4 (y=2,0).
The animation then starts to approach the 2,0 value by changing the value closer each frame, but I want it to stay. I.e. frame 1-3 (y=2,5) and frame 4 (y=2.0).
Is there any way to turn off the smooth, without putting a keyframe in all “empty” frames?
PS: I dunno if their called frames, I just call’em frames for now.
OT: BTW, how come the arrows for adjusting the position are not shown on one game object of mine?