I’ve got unity 4.3.2f1 and I’m struggling with a fairly simple task. I have a main menu and I’ve imported a single object sprite that I want to animate (simple rotation with a scale). I’ve done the animation in the animator using the dope sheet and everything previews correctly. However when I play the scene the animation plays incredibly slowly, for instance the scale moves at 0.000001 per frame where it should be moving 0.1 per frame.
I have a root game object with the animator component on it, that animator component is linked to the controller. Under the game object hierarchy is the sprite that I want to animate which has a sprite renderer component.
In the animator controller I have a single default animation.
The other clue is that when I play the scene the default animation in the animator controller window starts “playing” but the progress bar barley moves, if it does it’s imperceivable to the eye.
Please put me out of my misery and tell me what silly mistake I have made.
thanks,
Mark