and it give me this error if I press W
The animation state WalkUp could not be played because it couldn’t be found!
Thing is, I have my Animation array on the gameobject and all my animations are in it, and it can’t find a single one. In the animations preview they all look fine.
Sounds like a bug as we haven’t actually deprecated the Animation component but you should still use the new system by implementing them as states and calling triggers in the animator as shown in our 2D demo. Please submit a bug.
I have the same problem. Old games I made with Unity work fine with that code but when I make a new game, since 4.3 I noticed that no matter how much I put the animation under the nose of Unity it tells me it has no idea what I’m talking about.
example:
(*Note: weird formatting options are sharing normal text and so it’s forcing a space in between sh and oot which should be Shoot)
will yield this BS response. Keep in mind this code USED to work without an error:
So now I’m forced to use Animator components which do not have a rewind function. So from what I’m seeing I have to learn a bunch of stuff just to get the states to work because if I want a transition to reset so I can emphasize a basic principle of animation I need to make a double of the same state and then check if that state is playing and if it is then I transition it to the copy of that state. SO MESSY!!!
In this particular example I want the torso of the AI to be affected by recoil. The problem is that if I want to increase the rate of fire, the recoil still plays at the same speed because there is no Rewind option to get the animation to go BAM! with the torso instantly flying back to it’s starting position. Instead I get this poor ‘chugga chugga chugga chugga’ which I need to manually change the speed of the animation to make up for the lack of a rewind function.