My Animator has an Idle animation and a Walk animation.
I can cache the Animator easily and use all the helpful commands associated with that component.
However, I want to change the speed of one of the walk animation through code, and no matter what, I always get the “Animation is not attached” error.
After googling I have tried:
animation[“Walk”].speed,
animator.animation[“Walk”].speed,
transform.animation[“Walk”].speed,
gameobject.animation[“Walk”].speed,
None work. I cant find any more help. I feel like there is a component I’m missing that I need to cache to use this speed changing functionality but I can find it anywhere in my searching.
Also I am not using a mechanim, simply 2D sprites, and google is surprisingly not helping me with this at all.
I really hope you can help!