2D: Attach objectB to spinning objectA, but B not spin, how?

ObjectA moves all over the screen, and spins.

I want objectB to follow it in every way, exactly, except for spin. Is this possible?

If so, how?

Hi @Deeeds

If I understood the question correctly, the easiest way is to just parent the object under the object you want to control its movement. To remove the rotation, just set the rotation of object to zero (Quaternion.identity) each frame:

123329-20180825-satellite.gif