So I created a 2d pixel image and I want to make it my background but I don’t know how I place it on a quad and put it in front of the camera but it didn’t work so if anyone knows how to do this please help me out thanks
If you select the texture in your Project window, and change it to a sprite instead, you can just drag and drop it into a scene as a sprite object. Alternatively, you can play around with Unity’s UI system and elements and create an image element in a canvas. Drag your background into that image object’s Image component and it should appear. Hopefully that’ll help? If not, I can give it a bit more thought and try to come up with another answer hah.
If you did want it placed on a plane, you would have to create a material to hold that texture and then place the material on an object / your plane.