2D Best Practices Help

So as I work more in 2D development I’m starting to think im going about everything the wrong way. Does anyone have a liat of best practices with 2D dev? Proportion, ortho-size, etc.

Especially wondering how to standardize a sense of scale. Like if I have a float value representing the range of an ability how should that convert to screen distance or world distance and what have you?

Danke

Hmmm I don’t have any idea of best practices for now but did you try to read the Lerpz2D tutorial? In this one there are some hints about 2D games in Unity for beginners.

And about the sense of scale, why don’t you just use a “Unit” as the scale?