Hi,
I’ve got question related to non-rigidbody physics in Unity(Box2D).
I’d like to achieve that effect:
What would be the best way to achieve such physics?
Creating structure of Box2D bodies connected with some distance/spring joints?
But how is it possible to have such and ideal rounding?
What should I map to Box2D bodies? Texture UV or sprite vertices?
Wouldn’t it create ugly sharp corners?
I’d like to create blob without any sharp corners, if it’s possible.
What would you suggest?
Thanks for help