2D camera as in Mobad Game's Gwaii

Hi

I was wondering if anyone can shed some light as to how Mobad achieved the effect as found in their App, Gwaii. You can see it in action here:

Essentially, 2D art that ‘pops’ when the user tilts the phone. I figure it’s to do with the camera and perpective? But so far my attempts have failed… Any ideas or suggestions very welcome :slight_smile: Thanks

You want lots of space between the objects, then when you move your camera around it will give the effect that the elements closer to the camera move more than the background elements.

Thanks - i wonder how to resolve issue of pixel perfect images though.

I was trying to resolve the same issue. Owlchemy Labs posted a great resource here: http://owlchemylabs.com/3d-stimulus-day

Basically, turn off bilinear filtering and mip maps for your textures. It’s a give and take for memory though.

Excellent thanks CB I’ll check this out!

Or you could just ask me. Not that I will tell you too much. :slight_smile:
We spent a lot of time and money developing a tool set to make it easy for artists to build our scenes.
It handles building the geometry, texture atlases and does some cool stuff with offsetting and scaling planes.
Hope that helps a little.
k

Ohh harsh, funny but I see other successful devs sharing the “secrets” Because technique’s are not what makes a profitable game. A good game is.

Agree on a profitable game but not necessarily a profitable company.
I’m trying to build a bookstore, toolset and platform for 3D books rather than a one off game that changes just a bit.
I have to think about my licensing partners that provide book content and being able to turn that book into an app faster than competitors, the potential to license the whole toolset to larger publishers and the competitive advantage a year of development has gained us that I don’t want to give up.
Wish it was as simple as doing a good game for me.