Didn’t want to make a new thread, as my issue is somewhat relevant to this topic.
I was having some trouble earlier that resulted from the Z value of the camera being at the same Z position as other objects, but I quickly fixed that. However, to my knowledge, changing the Z position of the 2D camera was never supposed to change the size of sprites, was it? I’ve watched some videos of people creating simple 2D games in Unity (pre-5.6, not sure what versions) and the Z value only ever seems to determine its own sorting layer, essentially, without ever appearing to zoom in or out in distance. My issue is that as I decrease the Z value, it actually zooms out and as a result, it’s become nearly impossible for me to get assets to appear organized at all; I find it ugly when my test scene’s camera cuts off in the middle of a “pixel” on what’s supposed to be a piece of pixel art.
Anyone familiar with this, and got any advice? Sorry I don’t have any screenshots, I’m timid of sharing images of what I’m working on.
It sounds like your camera is set to perspective. An orthographic camera won’t scale the sprites. For the record, neither will a perspective camera, it’s just that your viewing the sprite from closer or further making it appear smaller or larger.
Oh boy, I’m like 99.9% sure you’re right. It was only the second or third time I’ve ever opened Unity, so it makes perfect sense that I’d make such a rookie mistake ahaha.