2D Camera Problem

Hello friends, i have a code that camera is following the player. Its working fine but not exactly what i need. Its following the player and player is center of screen. I dont want to player is center of screen. Player should be more close to right or left of the screen. How can i do it? Here is the code.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class camera : MonoBehaviour {
public GameObject car;
public float cameraFollowSpeed = 2f;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
	

	transform.position = Vector2.MoveTowards(
		transform.position, car.transform.position,
		Time.deltaTime*cameraFollowSpeed);
	
}

}

i fix that wit this code

transform.position = new Vector3(
transform.position.x, car.transform.position.y+5,
Time.deltaTime*cameraFollowSpeed);
transform.position = Vector2.MoveTowards (transform.position, car.transform.position,
Time.deltaTime * cameraFollowSpeed);