I've recently decided to start putting together a 2D racing game (similar to the ones that you climb the hills in) for iPhone. I'm however really new to working with 2d in unity but I've been using Unity for a long time.
I'm finding it very difficult to find a good way of actually making the track. I have thought of several ways including:
-making a 3d model consisting of about 9 or 10 squares/planes next to each other horizontally and applying a texture on each.
-After, I could make a 3d surface of the hills that the car will physically ride on. But I'm not sure whether this would be a good way of making this game as I'm planning to have many levels and 9-10 textures per each seems a lot.
Could you please help me or suggest another way of accomplishing this concept. Any help is greatly appreciated so thanks in advance.