I have a bullet prefab and I want it to drop nose first as it falls (Like bomb would). So I set the centre of mass (The bullet is 15*7 pixels) to x=15, y=0 but the bullet retains its original rotation throughout the fall. So I tried setting the centreofmass to be way out front (X=200, Y=0) however this still has no affect.
I am setting the centre of mass in the start method of the bullet script as follows
GetComponent().centerOfMass = new Vector2(200,0);
Anyone have any ideas what might be going wrong?