OK, I wanted to make a 2D game (like Mega-man but with better graphics of course), but I have no idea where to start. A few question I guess I would ask is:
1:How would I make the sprites? In what format or whatever?
2:Do I need to use a specific program to make the sprites?
3:How would I animate and move the sprites? (run, attack, jump,...)
I'm a beginner so, unless directed to a tutorial, please give specific directions (a sample would be great too if one available)
Thanks!
Animated "flipbook" pictures are known as a SpriteSheet. Google comes up with many examples, and also links to UnityAnswers. As with all pictures, it never matters what program you made them in.
But, no one uses them anymore. The older Torque game engine has support for them on billboards (which is what you are asking about) and Unity has support for them on particles (but they snap, arggg!) It's now easier to make and animate a 3D model than it is to draw a decent spritesheet. If you lock the camera's rotation, your 3D model looks 2D (and you can always toss on a `Toon shader.)
Short answer is yes. You can basically create whatever you like with Unity. If you have the manpower and motivation to put into such a project, Unity is surely capable of doing just that. Search the forum and you will find more details there. Check out http://www.fusionfall.com for an example of a successful large-scale project.