2D character controller script not working?

Hey, I’m trying to make a 2D character controller, I’m running into a lot of errors, does anyone see what the issue is?

using UnityEngine;
using System.Collections;


public class RobotControllerScript : MonoBehaviour
{
	public float maxSpeed = 10f;
	bool facingRight = true;

	Animator anim;

	bool grounded = false;
	public Transform groundCheck;
	float groundRadius = 0.2f;
	public LayerMask whatIsGround;
	public float jumpForce = 700f;

	bool doubleJump = false;

	void Start ()
	{
		anim = GetComponent<Animator> ();
	}
	void FixedUpdate ()
	{
		grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
		anim.SetBool ("Ground", grounded);

		if (grounded)
			doubleJump = false;
		anim.SetFloat ("vSpeed", Rigidbody2D.velocity.y);

		if(!grounded) return;

		float move = Input.GetAxis ("Horizontal");

		anim.SetFloat ("Speed", Mathf.Abs (move));
		Rigidbody2D.velocity = new Vector2(move + maxSpeed, Rigidbody2D.velocity.y);

		if (move > 0 && !facingRight)
			Filp ();
		else if (move < 0 && facingRight)
			Filp ();
	}
	void Update ()
	{
		if ((grounded || !doubleJump) && Input.GetKeyDown (KeyCode.Space)) 
		{
			anim.SetBool("Ground", false);
			Rigidbody2D.AddForce(new Vector2(0, jumpForce));
			if(!doubleJump && !grounded)
				doubleJump = true;
		}
	}
	void Flip()
	{
		facingRight = !facingRight;
		Vector3 theScale = Transform.localScale;
		theScale.x *= -1;
		Transform.localScale = theScale;
	}
}

For future questions, please include copies of your error messages.

References to your Rigidbody component should use ‘rigidbody’ with a lower case ‘r’. I see this problem on lines 31, 38 and 50.

References to your Transform, should use ‘transform’ with a lower case ‘t’. I see this problem on lines 58 and 60.

You’ve misspelled ‘Flip()’.