2D character not flipping?

I am following the character controllers tutorial by unity, I cant seem to get this to work.
I have checked 3 times now and I cant find out what’s wrong.

using UnityEngine;
using System.Collections;

public class playerController : MonoBehaviour {

	public float maxSpeed = 10f;
	bool facingRight = true;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void FixedUpdate () 
	{
		float move = Input.GetAxis ("Horizontal");

		rigidbody2D.velocity = new Vector2 (move * maxSpeed, rigidbody2D.velocity.y);

		if(move > 0 && !facingRight)
		{
			Flip ();
		}
		else if(move < 0 && facingRight)
		{
			Flip ();
		}
	}

	void Flip()
	{
		facingRight = !facingRight;
		Vector3 theScale = transform.localScale;
		theScale.x *= 1;
		transform.localScale = theScale;
	}
}

The camera is not attached to the character btw.
Thanks for any help I get!

Hi,

void Flip()
{
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1; //you need to multiplicate it with -1 not 1 to flip the coords
     transform.localScale = theScale;
}

You forgot the minus in your Flip method.