I’m making a new 2d rpg game and my character drifts down slowly, I’m guessing this is because of rigidbody2d but how do i prevent this? When I add weight onto him then it’s harder to move too so I’m confused
Make sure the Rigidbody’s “Is Kinematic” parameter is enabled so its not driven by the physics engine.
https://forum.unity3d.com/threads/swipe-help-please.48601/
I found a fix for it, rather a workaround: I am setting angularVelocity of rigid body to 0 on update.,If someone would try to fix it in the future: I found a workaround - I am setting angularVelocity of the rigid body of the player to 0 on the update.