2D charset on 1 png -> animation

Hello community,

I recently started a 2d game on an isometric map, so my hero will have 8 directions and like 5-10 sprite by direction.
I got all my sprite on one png. And I searched everywhere on the net and i couldn’t find how to make an animation out of my charset without cutting my charset in 50-60 separated sprite. Unity doesn’t have interface for clipping?

any idea?

thanks.

Yes it has. You have to use a texture atlas.

Basically, you’ll have to put all your images into the atlas. Then, you will use UV mapping to draw your images on screen.

There are many frameworks already available for this, for instance SpriteManager.