im trying to make a mobile 2d shooter and my coliders are not working. heres my script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Joystick : MonoBehaviour {
public Transform player;
public float speed = 5.0f;
private bool touchStart = false;
private Vector2 pointA;
private Vector2 pointB;
public Transform circle;
public Transform outerCircle;
// Update is called once per frame
void Update () {
if(Input.GetMouseButtonDown(0)){
pointA = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
circle.transform.position = pointA * -1;
outerCircle.transform.position = pointA * -1;
circle.GetComponent<SpriteRenderer>().enabled = true;
outerCircle.GetComponent<SpriteRenderer>().enabled = true;
}
if(Input.GetMouseButton(0)){
touchStart = true;
pointB = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
}else{
touchStart = false;
}
}
private void FixedUpdate(){
if(touchStart){
Vector2 offset = pointB - pointA;
Vector2 direction = Vector2.ClampMagnitude(offset, 1.0f);
moveCharacter(direction * -1);
circle.transform.position = new Vector2(pointA.x + direction.x, pointA.y + direction.y) * -1;
}else{
circle.GetComponent<SpriteRenderer>().enabled = false;
outerCircle.GetComponent<SpriteRenderer>().enabled = false;
}
}
void moveCharacter(Vector2 direction){
player.Translate(direction * speed * Time.deltaTime);
}
}
everything is on the same layer.
Thanks in advance!