2D coliders not coliding

im trying to make a mobile 2d shooter and my coliders are not working. heres my script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Joystick : MonoBehaviour {
public Transform player;
public float speed = 5.0f;
private bool touchStart = false;
private Vector2 pointA;
private Vector2 pointB;

public Transform circle;
public Transform outerCircle;

// Update is called once per frame
void Update () {
    if(Input.GetMouseButtonDown(0)){
        pointA = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));

        circle.transform.position = pointA * -1;
        outerCircle.transform.position = pointA * -1;
        circle.GetComponent<SpriteRenderer>().enabled = true;
        outerCircle.GetComponent<SpriteRenderer>().enabled = true;
    }
    if(Input.GetMouseButton(0)){
        touchStart = true;
        pointB = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
    }else{
        touchStart = false;
    }
    
}
private void FixedUpdate(){
    if(touchStart){
        Vector2 offset = pointB - pointA;
        Vector2 direction = Vector2.ClampMagnitude(offset, 1.0f);
        moveCharacter(direction * -1);

        circle.transform.position = new Vector2(pointA.x + direction.x, pointA.y + direction.y) * -1;
    }else{
        circle.GetComponent<SpriteRenderer>().enabled = false;
        outerCircle.GetComponent<SpriteRenderer>().enabled = false;
    }

}
void moveCharacter(Vector2 direction){
    player.Translate(direction * speed * Time.deltaTime);
}

}
everything is on the same layer.
Thanks in advance!

@htkdavid, I don’t see see any collision code here. Do you have OnCollisionEnter2D() or OnTriggerEnter2D or other Collider2D methods?