I have a fall animation that fits the collider to the players size:
When the player hits the ground while the collider is shrunk from the fall animation,
The collider reverts to normal but the player is mid ground.
How do i move him based of the collider size and offset?
I noticed that the unity game kit 2d has a mechanism for this which did not work for me and i couldnt adapt it to my project.
Please any kind of help or reference to sources that might help

