2D collider change with animation problem

I have a fall animation that fits the collider to the players size:

When the player hits the ground while the collider is shrunk from the fall animation,
The collider reverts to normal but the player is mid ground.

How do i move him based of the collider size and offset?

I noticed that the unity game kit 2d has a mechanism for this which did not work for me and i couldnt adapt it to my project.

Please any kind of help or reference to sources that might help

5051894--495713--fall animation.gif
5051894--495716--fall to idle.gif

Hi,
I’m having the same problem. Did you find any solution for this ?