2D Collider out of screen

Hi all,
i´d like to know how unity handles objects which are out of the players camera/screen.
Do i have to check and disable them all or does unity this for me?

Unity does not check this by default. You must do this manually through a class.

Try these:

Note; it says at the bottom that the Scene View will also trigger these, so when testing these in the Editor make sure the Scene View is not pointing at anything.