hi all
i can’t stop all pin when toutch collider immediatly
the collider2d is Circle
any help
hi all
i can’t stop all pin when toutch collider immediatly
the collider2d is Circle
any help
Post your code with code tags from the text ribbon. Tell us what you want to happen and what is actually happening and then we will try our best to help
This looks familiar to something Brakeys made a video of. Are you trying to replicate this? I’m assuming that you don’t want the pins to go all the way through the circle. To achieve this, set your pins velocity to zero upon contact with the collider. That way they stop moving and will not penetrate the circle.
Yes it’s liveStram for Brakeys aa replica
i made velocity = 0 and not work ![]()
and try make collision detection continous not work too:(![]()
i try to make replica game
the script and all component are fine i see tutorial for the game
but it’s the circle coliider is the problem i think


Have you tried: pinObject.velocity = Vector2.zero; ?
Also, another thought, if you’re using OnTriggerEnter2D, make sure your colliders on the pins go all the way to the tip of the pins. Otherwise, the pins will keep going until the collider touches. Which appears to be what is happening here.