I’ve been trying to switch from a custom raycast physics system to one driven by Box2D and I’m stumped by this problem:
They seemingly collide, but leave a rather huge gap between each other. The sprite is using a Box Collider. In the first image the “floor” is using an Edge Collider 2D (as proposed here) and the second one is using a Box Collider 2D.
I played with a bunch of different settings and colliders and can’t seem to resolve the issue!
Thanks!