2D Colliders, how do you cope with different sized sprites?

I have these sprites I’m using, the problem is most of them are 64x64 but some are a little bit taller (76x64), the thing is when I create the animations the colliders don’t match in the animation of the sprites that are a little bigger, my obvious instinct was to resize the collider on the those animations but that makes the character sort get stuck for a second when transitioning to from the normal sized sprites animations to the bigger sized sprites animations and viceversa, I also tried moving collider down instead but got the same result.

How can I fix this?, Thanks!

Have you tried using a polygon collider? Also, in order for your character to move smoothly I HIGHLY recommend you put a circle at the bottom of your character (the legs and feet). This allows your character to move swiftly across slopes and what not.

Well no, but because I cant, I’m using a 2D character controller created by a another person I only can use box colliders or it wont work, I know about using circle colliers I have done that in the past, but like I said I cant use them. Not using this Character controller is out of the question as it offers advanced features It would take me months design and code by myself.

Thanks for the reply!

Can you set up box colliders at the left and right edges of the main box, which are horizontally spring loaded, so that they become squishy?