I have these sprites I’m using, the problem is most of them are 64x64 but some are a little bit taller (76x64), the thing is when I create the animations the colliders don’t match in the animation of the sprites that are a little bigger, my obvious instinct was to resize the collider on the those animations but that makes the character sort get stuck for a second when transitioning to from the normal sized sprites animations to the bigger sized sprites animations and viceversa, I also tried moving collider down instead but got the same result.
Have you tried using a polygon collider? Also, in order for your character to move smoothly I HIGHLY recommend you put a circle at the bottom of your character (the legs and feet). This allows your character to move swiftly across slopes and what not.
Well no, but because I cant, I’m using a 2D character controller created by a another person I only can use box colliders or it wont work, I know about using circle colliers I have done that in the past, but like I said I cant use them. Not using this Character controller is out of the question as it offers advanced features It would take me months design and code by myself.