After updating to 4.5.2, the 2D colliders on my player character are not being properly animated. I have tried scrapping the animation and remaking it, but despite it showing the correct recorded values to be animated to, it does not animate them.
The sprite correctly changes, but the colliders don’t move
Anyone else having this issue or anything similar with other components? I’m thinking it may be a bug introduced by the new update.
I had a similar problem in 4.3. If I had more than one collider of the same type on the same object, the second one wouldn’t animate. I think since the component names are the identical, it could only animate one of them. The second one wouldn’t take any keyframes. I’m not sure if this is the issue that you are having too.
I have the same problem in 4.5 but y solve creating a child game object with a boxCollider2D and then animate the Transform of the child gameObject, so the collider will inherit all the scale, position and rotation.