2D colliders not work

,Hei i have a player and a wall with this Rigidbody2d and BoxCollider2d
Rigidbody2D::Player
{
[BodyType]=Kinematic;
[Material]=none;
[Simulated]=true;
[UseFullKinematicCont]=false;
[ColisionDecetection]=Discrete;
[SleepingMode]=StartAwake;
[Interpolate]=none;
};
BoxCollider2D::Player
{
[Material]=none;
[IsTrigger]=false;
[UsedByEffector]=false;
[UsedByComposite]=false;
[AutoTilling]=false;
[EdgeRadius]=0;
}
Rigidbody2D::Wall
{
[BodyType]=Kinematic;
[Material]=none;
[Simulated]=true;
[UseFullKinematicCont]=false;
[ColisionDecetection]=Discrete;
[SleepingMode]=StartAwake;
[Interpolate]=none;
};
BoxCollider2D::Wall
{
[Material]=none;
[IsTrigger]=false;
[UsedByEffector]=false;
[UsedByComposite]=false;
[AutoTilling]=false;
[EdgeRadius]=0;
}
They have colliders and rigidbodies but does not collide,why?

Both of them are kinematic. You need to have one of them as a dynamic rigidbody to get the collision to happend. The dynamic one should be the player (assuming the player is the moving thing).