hi all!
I’m probably doing something very wrong but i don’t get the colliders to work for some reason :\
I have a player with a dynamic 2d rigidbody and a 2d capsule collider.
2 tilemaps, the “floor” one and another one with certain tiles painted to work as walls.
This second tilemap has a tilemap collider 2d. And i added a dynamic rigidbody to test but i think is not required?
Then I have a tree on top of that tilemap that has it’s own collider and a rigidbody.
My characer ignores all of these colliders as if they don’t exist 
You have freeze position checked, so that might be the problem. Uncheck them and try again.
To be able to collide with a tilemap, you need to add tilemapcollider2d to the tilemap, so make sure you have it set up properly.
If that doesn’t work,
Make sure:-
- that both of your player and tree are on same layer.
- both have 2d colliders on them and none of them are triggers
- try changing the collider shapes, i.e, box2d, circle2d, etc.
- try setting collision detection to continuous for both.
so it was the freeze position. I disabled it for X and it works now. thanks!