add to car boxcollider2D. Move it little befor car. This will pick up coins. Make it trigger (check on in inspector “is trigger”).
add lines in your c# script for pickup. Something like:
public int CoinScore;
void OnTriggerEnter2D (Collider2D other)
{
if (other.gameObject.tag == "Coin")
{
CoinScore +=1;
Destroy (other.gameObject);
}
}
Make coin, add circlecollider2D, make tag of coin Coin. Create prefab for coin. Put coins prefab in your level. Be sure. that you use 2D colliders.