Hi everyone, I really think i’ve done everything right but i dont know why it not working. Here is a video:
Without adding a Rigidbody2D component, any colliders are static meaning they are not meant to be moved and don’t collide with other static colliders (because they should never move).
Add a Rigidbody2D. If you going to explicitly move it via Transform, set it to be Kinematic as well.
Just did it but still not working ![]()
I suggest that everyone try this cuz its making me sick
I don’t think the collider works if you move the sprites in the editor using the mouse as the editor is bypassing the script. I could be wrong though.
Line the player up above the ground, make sure the player has a rigid body with gravity & it isn’t kinematic & see if it falls & stops when it hits the ground (I can’t remember what was happening on your collision script).
Its working i’ve found my mistakes.
Thank you