I am making a 2D game much like Doodle Jump. A bird AI follows the character and changes scene on collision. Although, I do not want the bird changing scene when hitting the platfroms so I want a script that changes scene when colliding with a gameobject with the tag Player. I have tried many different ways to do this but either it ends up not colliding with anything or colliding with everything. Please Help!,I am making a 2d game much liked doodle jump but there is a bird ai following the character. I dont want the bird colliding with the platforms though but I am unsure how to make it so the bird only kills me if it collides with a gameobject with the tag Player. I have tried many different ways but either the bird collides with everything or collides with nothing. Please help.

Hmm have you tried adding a Rigidbody2D component to the bird or the player? Can I at least see your code so I can determine where the problem is

@MATEOICHIJO The bird and the player both have box collider 2d and rigidbody 2d, the bird is a trigger, here is the brid ai code =

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class EnemyAI : MonoBehaviour

public Transform target;

public float speed = 5f;
public float rotateSpeed = 200f;

private Rigidbody2D rb;

// Use this for initialization
void Start()
    rb = GetComponent<Rigidbody2D>();

void FixedUpdate()
    Vector2 direction = (Vector2)target.position - rb.position;


    float rotateAmount = Vector3.Cross(direction, transform.up).z;

    rb.angularVelocity = -rotateAmount * rotateSpeed;

    rb.velocity = transform.up * speed;

void OnCollisionEnter2D(Collision2D col)
    if (col.gameObject.tag == "Player")


Have you tried Destroy(other.gameObject)?