Hi guys, is it normal that a 2d composite collider (generation type: manual) resets when it is set to inactive during runtime?
After some tests I can conclude it is the case that this 2d composite collider resets when it is set to inactive.
I prefer to use ‘generation type manual’ because this results in better performance during runtime. When the collider resets I just regenerate it in a script. This regeneration is still performing better than ‘generation type synchronous’.