Hey, thanks for reading. Here’s my problem, I have a bunch of circles that are bouncing off each other [(which looks something like this)][1] but I’m having trouble making borders for those circles to stay inside. My current solution is to generate 4 rectangles situated just outside the visible area all with Rigidbody 2D and Box Collider 2D with a Physics 2D material set to the Material of the 2D Box Collider. This works great at keeping the circles inside the area, but right as the circles bounce off the border they lose a lot (almost all) of their speed.
Currently I have the rigidbody 2D of the borders set at a very high mass, linear drag, and angular drag in order to keep them in place (which to me seems like a work around solution).
Basically, how I do create a prefab the elastically bounces off other objects without moving itself?
Thanks in advance!
[1]: http://upload.wikimedia.org/wikipedia/commons/6/6d/Translational_motion.gif