2D Desturctible Terrain

Is this possible to make? Any idea how, any resources or infomations link?

Thanks in Advance

I found this :

http://motionos.com/terrain/

But no idea how to do it.

I’ve been also thinking something similar, for scorched earth type of test…
going to try with this first:
http://wiki.unity3d.com/index.php?title=MarchingSquares

Or you could fake it (paint “holes” to texture…)

Sure it’s possible. There’s numerous ways to accomplish it as well.

You just need a few things to consider.

  1. how is your collision represented? And can that be updated/dynamic? If not you need a new method to represent terrain collision because your collision is going to be altered as the ground is destroyed.

  2. how is your terrain drawn? And can that be updated/dynamic? If not, you need a new method of representing the graphics of your terrain.

as well as possibly:

  1. how is your AI pathing through your terrain calculated? And can that be updated/dynamic? If not, you need a new method of representing that as well.

Also what kind of destruction? freely destructible (anything goes) or mesh swap and breakdown(predicted and planned for)?

yes, you need to know what kind of destruction you want too.

I was merely pointing out you need your world’s data to be set up to allow dynamics up front… no dynamic world, no dynamic destruction.