Is this possible to make? Any idea how, any resources or infomations link?
Thanks in Advance
I found this :
But no idea how to do it.
Is this possible to make? Any idea how, any resources or infomations link?
Thanks in Advance
I found this :
But no idea how to do it.
I’ve been also thinking something similar, for scorched earth type of test…
going to try with this first:
http://wiki.unity3d.com/index.php?title=MarchingSquares
Or you could fake it (paint “holes” to texture…)
Sure it’s possible. There’s numerous ways to accomplish it as well.
You just need a few things to consider.
how is your collision represented? And can that be updated/dynamic? If not you need a new method to represent terrain collision because your collision is going to be altered as the ground is destroyed.
how is your terrain drawn? And can that be updated/dynamic? If not, you need a new method of representing the graphics of your terrain.
as well as possibly:
Also what kind of destruction? freely destructible (anything goes) or mesh swap and breakdown(predicted and planned for)?
yes, you need to know what kind of destruction you want too.
I was merely pointing out you need your world’s data to be set up to allow dynamics up front… no dynamic world, no dynamic destruction.