2D enemy look at player, but he flips upside down

wondering if anyone can help me. My enemy dashes towards the player, and I want the enemy to face the player when I do so.

I’m doing that now by doing transform.right = (player.transform.position - transform.position).normalized;

when the enemy is facing right, it works fine, but if the enemy is facing left (I have a flip rotation that rotates him 180f on the Y axis to look left) he ends up going upside down, like this:

195335-upside-down.png

anyone know how to avoid this?
Rotations drive me nuts lol.

To fix your issue directly, I think you need to apply a 180 rotation in the x direction (which would be something like:

transform.Rotate(new Vector3(180.0f, 0.0f, 0.0f));

But the possibly better solution (and maybe easier since you don’t like rotations) could be to just scale the enemy to -1 on the x axis.

transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z);