2D Fighter - DPad Input "Actions/Control Type" and "Binding Path" Issue:

Hi,
I’m really struggling with a very specific DPad problem: When I press in a direction (e.g. Right), and my thumb ever so SLIGHTLY also goes a second direction (e.g. Up), the game also registers the second input. This sounds like a simple dead zone issue but I cannot seem to figure how to implement the fix.

Currently, for each of the four directions, my Action Type is “Value” and Control Type “DPad.”
I’ve also tried Value/Axis, Value/Vector2 and Button, but they all have the same issue.

For my bindings, I have a path of "D-Pad/Right[Gamepad].

I’ve tried adding very high and low Stick dead zones values (to both the Action and Bindings), Axis dead zones and Press Interactions, among other things, but nothing seems to work. I also adjusted the global input settings with not luck. I’ve tested two PS4 and an Xbox360 controller and they all seem to have the issue.

Any thoughts on what I might be missing?

Maybe the question is simply: Is it even possible to apply a deadzone to the dpad? Or are all four directions simply 0 or 1? If that’s the case, any ideas on how to reduce the ease by which you can accidentally trigger a second dpad button press? Thanks again.