[2D Fighting Game Template]

A friend & I have been working on a 2D Pixel Art Fighting Game Template for quite some time now & are happy to finally show it to you!

What’s in it?
Besides a fully animated character, three stages and all the screens, fx, ui graphics, you will als find a proper palette system, a rim light shader and many many more things that will help anyone to create a proper 2D Pixel Art Fighting Game. The release will also allow commercial use, so selling your own game creation will be no problem.

Enclosed some work in progress snippets:

(since the image doesn’t show for some reason - here’s also the link to it:
Imgur: The magic of the Internet)

P2 Position in the Select Screen has been fixed of course :slight_smile:


(since the image doesn’t show for some reason - here’s also the link to it:
Imgur: The magic of the Internet)


(since the image doesn’t show for some reason - here’s also the link to it:
Imgur: The magic of the Internet)

What you see here is the rim light shader, the palette systems working with the lightning and the rain particle system at work :slight_smile: (the palettes are this colorful to highlight the change possibilities)

Also, here’s the training stage (that uses a color separation & has a few different palettes) All the stuff you see is only 2D of course!

(since the image doesn’t show for some reason - here’s also the link to it:
Imgur: The magic of the Internet)

and here the official twitter account:
https://twitter.com/2dfightinggame

Would love to hear your thoughts on it :slight_smile:

1 Like

This is awesome, any idea for a time of release and price yet?

Thank you! Release will be very soon! We are currently fine-tuning everything and adding the last few features!
Concerning the price we are not sure at the moment. There is a lot in this, but we also want it to be accessible for anyone! :slight_smile:

Enclosed a small preivew of behind the scenes:
We are working on the simplest combo creator for the AI - it’s not force playing moves but rather injecting the input sequence of each one.
Meaning you’ll actually see it go through the motions like a real player; but it can fail sometimes (if the AI get’s interrupted on the sequence for example).
This is a subcase for our AI only; we have a fully fleshed out conditional score based AI system in the works as well.

How to think of this in simple terms, is that instead of just relying on the AI doing random moves, you can tailor a few combos like this and give them a score (how high the chances are the AI has to pick this combo, e.g. ultra combos will have less score). This is helps to make the AI more human-like, like a prepared player and not just button mashing. The AI deciding to do a combo is of course conditional as well; you can specify other behaviors with a set of conditions, playing an anti air move for example.

All these might seem complex to do but rest assured we have a created a user interface in the editor to simplify them to just clicks :slight_smile:


Video Link just in case it doesn’t load via the image tag:

Still working hard on this:

2 Likes

I’m honestly super curious as to how you’re handling hit detection here
I’ve tried my hand at 2d fighting before but I’ve never gotten it to feel just right. I’m use to 3d models and having a rig to rely on.

@Shiro_Rin
Thank you for your interest!
We will explain all of this when we release it! :slight_smile:

2 Likes

Fair enough! Wouldn’t want you to give away trade secrets :wink:

Thank you for your understanding :slight_smile:

The past weeks were pretty hectic but we made some good progress nonetheless. There are some really exciting things happening behind the scenes now, but here’s something I can share right now:

The Cutscene System:

Link if the image again doesnt show up: Imgur: The magic of the Internet

2 Likes

This is getting just better and better, super cool asset :sunglasses:

Looking forward to making a game with it!

This looks super good, any idea on how soon is soon for a release?

Just stumbled on to this, looks awesome! Is the projected still being worked on? Has it been released?

I’m guessing this was never finished/released?