Hi everyone,
I’m stucking in create a flow of water effect like this game
https://itunes.apple.com/us/app/sprinkle-free/id474723614?mt=8
Could you please help or suggest me how to make it ?
Many thanks,
Hi everyone,
I’m stucking in create a flow of water effect like this game
https://itunes.apple.com/us/app/sprinkle-free/id474723614?mt=8
Could you please help or suggest me how to make it ?
Many thanks,
only thing I can think of is a scrolling texture or some kind of particle effect
@herman111 : I tried to use particle effect but Particle collision doesn’t support Unity 2D. I need process collision between flow of water and some game object. Could you tell more about scrolling texture ?
a texture that scrolls on a gameobject…add this code to a sprite with a texture
using UnityEngine;
using System.Collections;
public class scrollingTexture : MonoBehaviour {
public int materialIndex = 0;
public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f );
public string textureName = "_MainTex";
Vector2 uvOffset = Vector2.zero;
void LateUpdate() {
uvOffset += ( uvAnimationRate * Time.deltaTime );
if( renderer.enabled ) {
renderer.materials[ materialIndex ].SetTextureOffset( textureName, uvOffset );
}
}
}
Do you need your water to swish and splash and respond to physics the way that game does? If so, that’s going to be a major undertaking on its own. If not, herman’s strategy could work.
@StarManta : Yes, I need a flow of water to swish, splash and respond to physics like that game. Could you suggest me some ideas ?