[edit: fixed image links]
I’m using a 2D freeform blend to control elements of our facial animation. It all works perfectly in the Inspector preview, but on the ingame character some of the anims are incorrectly indexed.
Screenshot from runtime, manually editing the parameters. Both the inspector preview character and the ingame character blend expressions as I move the red dot, but the ingame character is not always blending the correct animations.
I haven’t figured out any pattern to the incorrect indexing yet.
Has anyone else seen this behaviour?
- Chris