Hello everyone!
I’m currently using Unity 2022.3.7f1 and have created a script that alters the variable
CinemachineBasicMultiChannelPerlin.m_AmplitudeGain of my virtual Cinemachine camera in order to create a camera-shaking effect, by Lerping the m_AmplitudeGain by a set amount of intensity and time.
However, the 2D Lights in my scene (Freeform Light type), shake along with the camera, while my 2D Light of Spot Light type does not.
Is there a way to make the Freeform light stay in place during the camera shake?