Hey,
There is apparently no way in Unity to change a 2D physical material at runtime, i’ve sent a bug report but it seems to have been bugged for years so i’m not expecting it to be fixed anytime soon.
Is there an alternative to changing friction at runtime, it’s important for my game and disabling/enabling my collider (only workaround) is causing some issues with triggers.
I’m pretty much desperate at this point, any suggestions would be appreciated.
Thanks