NullReferenceException: Object reference not set to an instance of an object
LevelManager.RespawnPlayer () (at Assets/Scripts/LevelManager.cs:26)
KillPlayer.OnTriggerEnter2D (UnityEngine.Collider2D other) (at Assets/Scripts/KillPlayer.cs:25)
heres KillPlayer Script:
using UnityEngine;
using System.Collections;
public class KillPlayer : MonoBehaviour
{
public LevelManager levelManager;
// Use this for initialization
void Start()
{
levelManager = FindObjectOfType<LevelManager>();
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.name == "Player")
{
levelManager.RespawnPlayer();
}
}
}
heres LevelManger script:
using UnityEngine;
using System.Collections;
public class LevelManager : MonoBehaviour
{
public GameObject currentCheckpoint;
private CharacterController player;
// Use this for initialization
void Start()
{
player = FindObjectOfType<CharacterController>();
}
// Update is called once per frame
void Update()
{
}
public void RespawnPlayer()
{
Debug.Log("Player Respawn");
player.transform.position = currentCheckpoint.transform.position;
}
}
heres Checkpoint Script:
using UnityEngine;
using System.Collections;
public class Checkpoint : MonoBehaviour
{
public LevelManager levelManager;
// Use this for initialization
void Start()
{
levelManager = FindObjectOfType();
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.name == "Player")
{
levelManager.currentCheckpoint = gameObject;
}
}
}