Hi, i’m making a little 2D game, where objects are falling from the top of the screen at a variable speed, which increase every seconds, but at a moment, we can see that the objects are not falling but teleportating on very small distance…
I searched similar subject and found many people get this “thing” but how do i do to disable it, i tried to interpolate or extrapolate, it’s worse so i set it on none, have you got tips to at least minimise it ?
Here is my code for falling objects :
private void FixedUpdate() { gameObject.transform.GetComponent<Rigidbody2D>().velocity = Vector2.down * lugeManagement.speed * 100 * Time.deltaTime; }
Best regards