2D Game is not playing within the boundaries when published

I have set my boundaries for positive and negative X for my space shooter game for the player, And it plays fine when it plays in the game view,

But when I build and run the project the player no longer stops at the edge. The game is very large and it goes WAY off of the screen no matter what resolution I chose?

2932233–216858–2dgame.docx (42.9 KB)

The player is on the bottom - triangle