Hi Unity,
I wrote a script that allows my player to jump bu adding force in the y direction, what im trying to achieve is disabling the character from jumping a second time before it actually hits something from below (ground, box, enemy, etc).
I tried using the get ground hit but thats only for wheel colliders.
Thought of using filtered collisions by tags, and that would restrict me to ground, unless i tag other objects too ( i dont mind if i have to, but) that would include if i hit a box from the bottom for example which om trying to avoid.
Any suggestions, and solutions obviously welcome
Thnx in advance
Cheers ![]()
what is that html you are posting? says Server not found
– sdgdHere is the [web link to CharacterController.Move][1], @sonaviswam posted the offline documentation link in his own PC. [1]: http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.Move.html
– Chronos-LI am sorry. i edited the link.
– sona.viswamThere was a 2D platformer project from Unity demo, with a very complete script on CharacterController. Unfortunately, the package is no longer there anymore.
– Chronos-L