2D Game Kit Failure on First Launch,Newly Importred 2D Game Kit, Error in Project that shouldn't happen on the first launch

First time using Unity. Signed up for Unity Learn and tried the 2D Game kit with two different PC’s now (just to see if it’s me or not).

I have Unity 2019.3.2f1.

Downloaded and then Imported the 2D Game Kit just as the tutorial says, but I keep getting the message that says “Look like there is error in the project and that shouldn’t happen on the first launch. Please, press OK to open the Unity forum to report your problem.”

So here I am. I saw another post that related to this but all they did was 'Upgrade" and it fixed it. I’m using the latest now so I can’t do that.

I’d love to learn this but am getting nowhere fast.

Here is my error with the warnings in the background:

I also get this error when trying to run Unity all by itself: (multiple errors of this type)
153175-unitystartingerror.png

,First time using Unity. Signed up for Unity Learn and tried the 2D Game kit with two different PC’s now (just to see if it’s me or not).

I have Unity 2019.3.2f1.

Downloaded and then Imported the 2D Game Kit just as the tutorial says, but I keep getting the message that says “Look like there is error in the project and that shouldn’t happen on the first launch. Please, press OK to open the Unity forum to report your problem.”

So here I am. I saw another post that related to this but all they did was 'Upgrade" and it fixed it. I’m using the latest now so I can’t do that. Also using VS Studio Professional 2017 as the Editor.

I’d love to learn this but am getting nowhere fast.

Figured out the problem, and I’ve seen others post something similar but no one is saying the results. I pulled this from another Unity forum:

Modify the Compatibility Editor: (or the Scripting Runtime Version, depends on the version of Unity you are running)
Edit > Project Settings > Player > Other Settings > Configuration > Scripting Runtime Version > .NET 4.x Equivalent

I also created a brand new project and Imported the kit from there instead of using the UnityHub and making it from that. (which still failed even after doing the Scripting fix).

This is what fixed it for me.