2d game platform physics

Hello everyone, for some time I have studied how to reproduce this prototype in Unity here, i managed to do something cool, but without success. I’ve used a few things, one of them was to make the iTween paths, but the player is very limited and cannot make jumping around freely around the rails as shown in the video. Want an idea to make my object “glue” on track while you are in it and you can jump free mind as in the video. Sorry my bad english

It sounds like you’re using physics to implement your gameplay. When you’re using real physics then you have to deal with forces and it can be tricky to get right and map real world forces into pixels that look right. If you really want to use physics, you’d need to keep adding a constant force every FixedUpdate to keep the object moving forward. Probably better though, is to not use physics but instead setup collisions and then move the car manually in a FixedUpdate method and then use the physics callback methods OnCollisionXXXX to react the way you want. Hope this helps.